credit: Aboubakrvfx 0
Fluid simulation with the aple explosion. Fluid is falling in to the glass with the ice cubes and the bubbles. Based on the “Jim Beam” spot. Credit: Kluge Bremsen 0
My implementation of Houdini Ocean Tools into RedShift renderer. Foam shaded based on life, age, density and relative position, that’s for both white Water sim and Extended Ocean foam. I also had to create my ...
Credit: Jignesh Jariwala 0
Credit: https://m.youtube.com/user/voxelize 0
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