We’re happy to bring you this interview and breakdown with Tyler Britton on his most recent personal project, “KABOOM!” Check out the finished product below if you haven’t seen it, and lets dive right in… ...
Peter Claes Advection Tutorial
You can add this to my “fun with” series I guess 🙂 I really wanted to work on geometry from particles produced by moving geo. It was super fun! Sorry I cannot share the files ...
My implementation of Houdini Ocean Tools into RedShift renderer. Foam shaded based on life, age, density and relative position, that’s for both white Water sim and Extended Ocean foam. I also had to create my ...
A little Houdini + Substance exercise in assets. Completely modeled, uv mapped and rendered using Houdini 16.5 and Mantra. The tank textured with Substance Painter. Credit: David Pekarek 0
Houdini environment, Redshift render Credit: Alla Chernova 0