We’re happy to bring you this interview and breakdown with Tyler Britton on his most recent personal project, “KABOOM!” Check out the finished product below if you haven’t seen it, and lets dive right in… ...
Here is a swarm of worm I did using Vellum. It was made for a short 3 week project. You can see it here : https://vimeo.com/groups/ati/videos/313561748 I hope you’ll like it. As you can see, ...
My first full Houdini reel !! a lot of things to improve (better render quality, better animation, less shots …) , but after 2,5 years studying during my spare time, it’s time to leave my ...
All work done with Houdini FX. Credit: Phoebe Arjona 0
compilation of different Houdini growth techniques in order to simulate slime mold behavior – POP DOP, Solver and than VDB from particles Sound design by instagram.com/liquifymusic/ Credit: Yuliya Mazykina 0
A houdini sketch. I just saw @entagma tutorials on dust and snowglobes, and it reminded me of something by @beautyofscience. FWIW here’s a .hip of the main sim. There’s clearly something I’m not getting about ...
This piece uses some of the ray tracing ideas that Matt Ebb presented in his 2017 Siggraph talk to drive a quadtree set up. Credit: Dylan Smith 0
Just a quick RnD for some Non-hero missile trails with volume conversion approach in order to avoid using pyro sim. I meant to make BG smoke trail assets as cheap as possible. I generated the ...