linkedin.com/in/macpla/en imdb.com/name/nm3176584 email@example.com Credit: Miquel A. Corominas Pla 0
A little Houdini + Substance exercise in assets. Completely modeled, uv mapped and rendered using Houdini 16.5 and Mantra. The tank textured with Substance Painter. Credit: David Pekarek 0
Trying to develop a more dynamic sense Credit: Daniel Elder 0
Houdini environment, Redshift render Credit: Alla Chernova 0
Credit: Dominik Dziubalski 0
Some R&D I did while at Riot. The idea was to use 2D animations to drive more complex 3D simulations. Haven’t seen these 2 tests in a while ! 2D : Flash 3D : Houdini ...
Since I recently switched to CentOS 7 I thought I revisit my old openOcean project to test out memory usage etc. sim details: – water base: custom wavelayer setup (reseeding flip-particles to refresh ocean layer ...
The Best Of The Week delivered to your Inbox!