We’re happy to bring you this interview and breakdown with Tyler Britton on his most recent personal project, “KABOOM!” Check out the finished product below if you haven’t seen it, and lets dive right in… ...
linkedin.com/in/macpla/en imdb.com/name/nm3176584 macpla3d@gmail.com Credit: Miquel A. Corominas Pla 0
A little Houdini + Substance exercise in assets. Completely modeled, uv mapped and rendered using Houdini 16.5 and Mantra. The tank textured with Substance Painter. Credit: David Pekarek 0
Houdini environment, Redshift render Credit: Alla Chernova 0
Credit: Dominik Dziubalski 0
Some R&D I did while at Riot. The idea was to use 2D animations to drive more complex 3D simulations. Haven’t seen these 2 tests in a while ! 2D : Flash 3D : Houdini ...
Since I recently switched to CentOS 7 I thought I revisit my old openOcean project to test out memory usage etc. sim details: – water base: custom wavelayer setup (reseeding flip-particles to refresh ocean layer ...