Some R&D I did while at Riot. The idea was to use 2D animations to drive more complex 3D simulations. Haven’t seen these 2 tests in a while ! 2D : Flash 3D : Houdini ...
My first full Houdini reel !! a lot of things to improve (better render quality, better animation, less shots …) , but after 2,5 years studying during my spare time, it’s time to leave my ...
Just a quick RnD for some Non-hero missile trails with volume conversion approach in order to avoid using pyro sim. I meant to make BG smoke trail assets as cheap as possible. I generated the ...
Starting to do some look-dev for flames via Houdini, which I haven’t really explored yet. Have to start at the beginning! Credit: Luke Letellier 0
Wanted to test out meshing a smoke simulation and running the result as deforming geometry in a rbd simulation. Rendered in Cinema 4D using Octane. Credit: Isaac Taracks 0
This is an attempt I had a couple of mounts ago to make a “bullet Hit Effect” on metal or something like that. All of the process is procedural. This is not a perfect FX, ...
A couple of grains simulations using the Vellum solver. Playing around with custom clumping to develop some interesting sand and mud looks. Get the HIP Files: https://gum.co/HnAyy Credit: Bishoy Khalifa 0