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To create assets, I was inspired by the work of Vitalik Andrulis

https://vimeo.com/user9385298

if you work with destruction you should use this asset.

To create small pieces of earth from falling on it, I used this asset as a basis, but it greatly facilitated.

during the course of work I created an interesting constraint

which takes the main pieces before fracture and after fracture creates constraints between them one for each with the correct pivots.

I worked for a while on destruction, to speed up my work, I created a set of assets.

For garbage and a set of construins.

Here I created a procedural house and used these aasets.

I posted this scene and asses on my channel https://www.patreon.com/unitmotion

If you want to buy it

I divided the work into several options:

modeling :

https://www.patreon.com/posts/modeling-house-24766250

debris and constraints:

https://www.patreon.com/posts/hda-debris-rbd-24766372

example video:

https://www.youtube.com/watch?v=sTbfKjzdC0A

Whole scene:

https://www.patreon.com/posts/destruction-24766708

and a little hda for fracture wood(free):

https://www.patreon.com/posts/wood-cluster-24767175

Credit: Ivan Ostanin

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